Tims will provide a walkthrough of getting started with Arcadia in Unity, including environment setup and a very brief overview of Clojure. He will demonstrate principles and idiomatic patterns of live, functional, data-driven game development, and discuss practical considerations of expressivity and performance. This class is intended for people familiar with programming, but not necessarily with Clojure.
Getting started with Arcadia in Unity
Язык доклада: Английский Сложность: Senior
Senior Engineer, CEO, Arcadia Technologies